Interactive Media

Why study Interactive Media?

Interactive Media products such as websites, apps and interactive kiosks are all a part of our everyday lives. Acquiring knowledge in the planning and creating of such products is part of an admirable skill set for an educated person in the 21st century.

How will I study Interactive Media?

Pupils study Interactive Media through a holistic approach by completing projects that will result in a completed interactive media product for a client. The curriculum teaches pupils to use team working, independent learning and problem-solving skills to complete the projects. Pupils will learn the features, techniques and processes needed to create a successful interactive media product that can be sold to a client. As a result, our pupils will become responsible, competent, confident, and creative users of information and communication technology, with the skills to solve problems, design, plan and create an interactive media product that will meet the requirements of a client’s brief. They will learn how to apply the academic principles they learn in the classroom to real-world scenarios in an exciting and engaging way.

What will I study at Key Stage 4?

During the NCFE Interactive Media course, pupils will study the interactive media sector and gain a broad understanding and knowledge of working in the sector. Pupils will be undertaking projects that will allow them to acquire skills such as team working, independent learning and problem solving.

Pupils will be completing practical units, carrying out research into interactive media products, experimenting with different hardware and software solutions to create interactive media products as well as planning, designing and creating an interactive media product. Pupils will also be presenting and pitching their final interactive media product to a client. This course provides a holistic approach as pupils will be completing projects that would be carried out by a professional in the digital media sector.

Assessment at Key Stage 4

NCFE Interactive Media

Overview Focus
Unit 01: Investigate interactive media products Pass/Merit/Distinction
30 GLH
Mandatory
  • Pupils will be given a client brief which they will need to meet the requirements for.
  • Pupils will experiment with interactive media products and understand the elements of the development process using hardware and software solutions.
  • Pupils will research the processes and techniques needed for the development of an interactive media product.
  • Pupils will then review the experimentation.
Unit 02: Plan and prepare for an interactive media product
30 GLH
Mandatory
  • Pupils will understand how to produce a proposal to meet a brief.
  • Pupils will produce a proposal to meet a brief.
  • Pupils will produce planning for an interactive media product meeting the requirements of the brief and proposal.
  • Pupils will review the proposal and planning documentation in relation to the brief.
Unit 03: Development and production of an interactive media product
40 GLH
Mandatory
  • Pupils will understand how to use appropriate software and hardware for the development and creation of an interactive media product and its assets.
  • Pupils will create an interactive media product to meet a brief.
  • Pupils will review and evaluate Pupils final product.
Unit 04: Present and promote an interactive media product
30 GLH
Mandatory
  • Pupils will present and promote an interactive media product in the creative media industry.
  • Pupils will review the presentation of their interactive media product.
Overview Focus
Controlled assessment (High level control)
40% of total Qualification
15 hours
Pass/Merit/Distinction
  • Pupils will be given 15 hours to complete this assessment under exam conditions.​
  • Pupils will be required to complete all the tasks on the exam paper. ​
  • Pupils will need to have covered all the content in the other 4 components before completing the exam.​
  • Pupils will be allowed to use the computer and the internet for sources.

Enrichment

The faculty offers subject-specific enrichment clubs and pupils are able to use the school’s state-of-the-art IT facilities. Pupils are able to take part in representing the school in local and national competitions designed to increase their engagement and enhance their subject knowledge, such as the CyberFirst Girls’ Competition. Clubs include a Coding club.

Careers

Successful completion of this course may also be useful to those studying qualifications in the following sectors: Games Designer, Creative Director, Web Designer, Graphic Designer, Brand Manager and animator.

Useful resources and revision support

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